The Straddle - Binary Option Trading Strategy - Binary365

IV and Earnings

Let's say I buy a call that expires in 8 weeks but also expires two days after earnings. Will IV increase in the run up to earnings or is that IV already baked into the price because everyone already knows that earnings are expected during the lifespan of the option?
submitted by usernameforreddit3 to options [link] [comments]

Straddles or Strangles Strategy into earnings and after earnings...

Question for earnings:
I am thinking of applying a Straddle or Strangle for earnings season.
I am thinking of doing a long Straddle/Strangle 7-10 days prior to the announcement then closing the day before.
I am thinking of doing a short Straddle/Strangle the day before earnings and closing right after.
I would love some insights and tips on this as these 2 approaches seem to take advantage of the IV prior and IV Crush.
Thank you
submitted by damnright81 to options [link] [comments]

Says flair added no button still

So excited Can't sleep Options plus leverage Love when autistic leverage an absolutely null awareness of risk reward the righteous. Join me in Sueing @RobinHoodClassAction in your spare time. They are dirty they do shady unethical things like counter party risk against the other platform they also own. While not allowing. You to enter it exit a position Ah or PM but I.digress. make a separate piece for that later. Heheem Step 1. Use abuse worthless broker the aforementioned. With as much leverage as will not set off there risk assessment team. For example voldemortTicker U an then E plus C . We are not allowed to say . Makes mods bum bums sore. They reject your script off rip. Once theta decayed on calls an price fell below 93 cents. You could purchase an even better write options for 1 dollar an 10 cents, expiring in as little as one week for 1 dollar. That's right trade 100 shares for 1 dollar. So naturally I grabbed 250 for the 20th of this month. An then more for the next 2 consecutive months out. I had to pay 10 dollars per contract bc, I have no patients but not relevant. Step 2. Make sure there is an event of non tech analysis origins that will move price one way or the other. *note this doesn't even necessarily have to be in your favor direction. You don't have to be insane or extra and look for a binary outcome like myself. Honestly I was aggrevated an looking for a way to be pretty after multiple PDT suspension the 3rd wasn't even my fault. Anyways you sell for as little as one dollar more than you payed then you double down. Till you get. Txt saying we are closing your position or deposit funds. Example of event . Us in 2019 decided to limit the supply of yellow cakes from foreign power. Global demand is constant or increasing. Step 3. I like the added insurance of volatility of using a Mico cap. 300m or less. Fellow NPC an employees at the scam or company will decide my fate. Not some nasty market maker killing momentum to collect HTB an weekend. Margin. Nor hedge funds that positions by the Quarter. Who buy or sell side institutions catching a hair across the ass. My outcome is bc you worthless NPC panic sold or brave heart avingers assemble hold the linens held the Line!!!!!!! In Unison- So yes why you Wana rinse an repeat. They have all these bogus Greek letters that destroy your position based on price time an baloney. It's better to take a little piece an start mixing a bigger pie An you can do long short . Straddle or strangle her while you hit her from the back. Rule of thumb price of contract falls more than 20% in one day and your not the one purchasing get rid of it. Give that opportunity to the next man live to fight another day. I totally forgot what I was saying maybe some one in the comments will sumorize for me. Last point about scaling. It helps you find instead of picking a top or a bottom. Just increasing the time you have until you push the buy buttons does miracles. Already holding a few is like getting your mourning fix no fomo sickness no chasing. Yolo with finesse ya savages an buy my #stonk cheaper than. I did your welcome NPC
submitted by Mr_Frost360 to smallstreetbets [link] [comments]

2 months back at trading (update) and some new questions

Hi all, I posted a thread back a few months ago when I started getting seriously back into trading after 20 years away. I thought I'd post an update with some notes on how I'm progressing. I like to type, so settle in. Maybe it'll help new traders who are exactly where I was 2 months ago, I dunno. Or maybe you'll wonder why you spent 3 minutes reading this. Risk/reward, yo.
I'm trading 5k on TastyWorks. I'm a newcomer to theta positive strategies and have done about two thirds of my overall trades in this style. However, most of my experience in trading in the past has been intraday timeframe oriented chart reading and momentum stuff. I learned almost everything "new" that I'm doing from TastyTrade, /options, /thetagang, and Option Alpha. I've enjoyed the material coming from esinvests YouTube channel quite a bit as well. The theta gang type strategies I've done have been almost entirely around binary event IV contraction (mostly earnings, but not always) and in most cases, capped to about $250 in risk per position.
The raw numbers:
Net PnL : +247
Commissions paid: -155
Fees: -42
Right away what jumps out is something that was indicated by realdeal43 and PapaCharlie9 in my previous thread. This is a tough, grindy way to trade a small account. It reminds me a little bit of when I was rising through the stakes in online poker, playing $2/4 limit holdem. Even if you're a profitable player in that game, beating the rake over the long term is very, very hard. Here, over 3 months of trading a conservative style with mostly defined risk strategies, my commissions are roughly equal to my net PnL. That is just insane, and I don't even think I've been overtrading.
55 trades total, win rate of 60%
22 neutral / other trades
Biggest wins:
Biggest losses:
This is pretty much where I expected to be while learning a bunch of new trading techniques. And no, this is not a large sample size so I have no idea whether or not I can be profitable trading this way (yet). I am heartened by the fact that I seem to be hitting my earnings trades and selling quick spikes in IV (like weed cures Corona day). I'm disheartened that I've went against my principles several times, holding trades for longer than I originally intended, or letting losses mount, believing that I could roll or manage my way out of trouble.
I still feel like I am going against my nature to some degree. My trading in years past was scalping oriented and simple. I was taught that a good trade was right almost immediately. If it went against me, I'd cut it immediately and look for a better entry. This is absolutely nothing like that. A good trade may take weeks to develop. It's been really hard for me to sit through the troughs and it's been even harder to watch an okay profit get taken out by a big swing in delta. Part of me wonders if I am cut out for this style at all and if I shouldn't just take my 5k and start trading micro futures. But that's a different post...
I'll share a couple of my meager learnings:


My new questions :

That's enough of this wall of text for now. If you made it this far, I salute you, because this shit was even longer than my last post.
submitted by bogglor to options [link] [comments]

BIIIB SHORT STRANGLE (if mods approve)

I’m not sure if this trade will make it out to you autists due to mods being gays but here’s a pretty decent play to collect some premium. The expected move to the downside on BIIB is about 10% and upside 5% according to Jefferies. Let’s just take advantage of the fact a lot of the buyers here seem pretty autistic and do a strangle outside of this range.
Sell 335C Sell 250P
Now here’s the neat part about this trade. Our break evens end up being 246 and 337 giving us a nice little cushion outside of the range. Why be a bull or a bear when you can be the drunk redneck sitting in the bed of his pickup truck shooting at both.
So long as it trades within that range post announcement* you’ll make money off the IV crush and you can close Friday.
Is it risky?(or should I use my unlimited leverage?) Well our risk is undefined so we can only lose infinity. This is right within my personal risk tolerance so I’m going to place the trade.
Well that’s all folks this is a moderndaypatriot production and make sure you thank me for your tendies tomorrow.
Edit: Apparently some drug info is being unveiled or something. Sounds stupid I already have drugs the market is saturated.
Edit: Stop doing this trade the funs over the move happened
submitted by moderndaypatriot to wallstreetbets [link] [comments]

Selling your Covered Call - Thoughts on How to Select Your Strike and Expiration

Congratulations! You are a bag holder of company XYZ which was thought to be the best penny stock ever. Instead of feeling sorry, you consider selling covered calls to help reduce your cost basis - and eventually get out of your bags with minimal loss or even a profit!
First - let's review the call option contract. The holder of the call option contract has the right but not the obligation to purchase 100 shares of XYZ at the strike price per share. This contract has an expiration date. We assume American style option contracts which means that the option can be exercised at any point prior to expiration. Thus, there are three parameters to the option contract - the strike price, the expiration date and the premium - which represents the price per share of the contract.
The holder of the call option contract is the person that buys the option. The writer of the contract is the seller. The buyer (or holder) pays the premium. The seller (or writer) collects the premium.
As an XYZ bag holder, the covered call may help. By writing a call contract against your XYZ shares, you can collect premium to reduce your investment cost in XYZ - reducing your average cost per share. For every 100 shares of XYZ, you can write 1 call contract. Notice that that by selling the contract, you do not control if the call is exercised - only the holder of the contract can exercise it.
There are several online descriptions about the covered call strategy. Here is an example that might be useful to review Covered Call Description
The general guidance is to select the call strike at the price in which you would be happy selling your shares. However, the context of most online resources on the covered call strategy assume that you either just purchased the shares at market value or your average cost is below the market price. In the case as a bag holder, your average cost is most likely over - if not significantly over - the current market price. This situation simply means that you have a little work to reduce your average before you are ready to have your bags called away. For example, you would not want to have your strike set at $2.50 when your average is above that value as this would guarantee a net loss. (However, if you are simply trying to rid your bags and your average is slightly above the strike, then you might consider it as the strike price).
One more abstract concept before getting to what you want to know. The following link shows the Profit/Loss Diagram for Covered Call Conceptually, the blue line shows the profit/loss value of your long stock position. The line crosses the x-axis at your average cost, i.e the break-even point for the long stock position. The green/red hockey stick is the profit (green) or loss (red) of the covered call position (100 long stock + 1 short call option). The profit has a maximum value at the strike price. This plateau is due to the fact that you only receive the agreed upon strike price per share when the call option is exercised. Below the strike, the profit decreases along the unit slope line until the value becomes negative. It is a misnomer to say that the covered call is at 'loss' since it is really the long stock that has decreased in value - but it is not loss (yet). Note that the break-even point marked in the plot is simply the reduced averaged cost from the collected premium selling the covered call.
As a bag holder, it will be a two-stage process: (1) reduce the average cost (2) get rid of bags.
Okay let's talk selecting strike and expiration. You must jointly select these two parameters. Far OTM strikes will collect less premium where the premium will increase as you move the strike closer to the share price. Shorter DTE will also collect less premium where the premium will increase as you increase the DTE.
It is easier to describe stage 2 "get rid of bags" first. Let us pretend that our hypothetical bag of 100 XYZ shares cost us $5.15/share. The current XYZ market price is $3/share - our hole is $2.15/share that we need to dig out. Finally, assume the following option chain (all hypothetical):
DTE Strike Premium Intrinsic Value Time Value
20 $2.5 $0.60 $0.50 $0.10
20 $5.0 $0.25 $0 $0.25
20 $7.5 $0.05 $0 $0.05
50 $2.5 $0.80 $0.50 $0.30
50 $5.0 $0.40 $0 $0.40
50 $7.5 $0.20 $0 $0.20
110 $2.5 $0.95 $0.50 $0.45
110 $5.0 $0.50 $0 $0.50
110 $7.5 $0.25 $0 $0.25
Purely made up the numbers, but the table illustrates the notional behavior of an option chain. The option value (premium) is the intrinsic value plus the time value. Only the $2.5 strike has intrinsic value since the share price is $3 (which is greater than $2.5). Notice that intrinsic value cannot be negative. The rest of the premium is the time value of the option which is essentially the monetary bet associated with the probability that the share price will exceed the strike at expiration.
According to the table, we could collect the most premium by selling the 110 DTE $2.5 call for $0.95. However, there is a couple problems with that option contract. We are sitting with bags at $5.15/share and receiving $0.95 will only reduce our average to $4.20/share. On expiration, if still above $2.5, then we are assigned, shares called away and we receive $2.50/share or a loss of $170 - not good.
Well, then how about the $5 strike at 110 DTE for $0.50? This reduces us to $4.65/share which is under the $5 strike so we would make a profit of $35! This is true - however 110 days is a long time to make $35. You might say that is fine you just want to get the bags gone don't care. Well maybe consider a shorter DTE - even the 20 DTE or 50 DTE would collect premium that reduces your average below $5. This would allow you to react to any stock movement that occurs in the near-term.
Consider person A sells the 110 DTE $5 call and person B sells the 50 DTE $5 call. Suppose that the XYZ stock increases to $4.95/share in 50 days then goes to $8 in the next 30 days then drops to $3 after another 30 days. This timeline goes 110 days and person A had to watch the price go up and fall back to the same spot with XYZ stock at $3/share. Granted the premium collected reduced the average but stilling hold the bags. Person B on the other hand has the call expire worthless when XYZ is at $4.95/share. A decision can be made - sell immediately, sell another $5 call or sell a $7.5 call. Suppose the $7.5 call is sold with 30 DTE collecting some premium, then - jackpot - the shares are called away when XYZ is trading at $8/share! Of course, no one can predict the future, but the shorter DTE enables more decision points.
The takeaway for the second step in the 2-stage approach is that you need to select your profit target to help guide your strike selection. In this example, are you happy with the XYZ shares called away at $5/share or do you want $7.5/share? What is your opinion on the stock price trajectory? When do you foresee decision points? This will help determine the strike/expiration that matches your thoughts. Note: studies have shown that actively managing your position results in better performance than simply waiting for expiration, so you can adjust the position if your assessment on the movement is incorrect.
Let's circle back to the first step "reduce the average cost". What if your average cost of your 100 shares of XYZ is $8/share? Clearly, all of the strikes in our example option chain above is "bad" to a certain extent since we would stand to lose a lot of money if the option contract is exercised. However, by describing the second step, we know the objective for this first step is to reduce our average such that we can profit from the strikes. How do we achieve this objective?
It is somewhat the same process as previously described, but you need to do your homework a little more diligently. What is your forecast on the stock movement? Since $7.5 is the closest strike to your average, when do you expect XYZ to rise from $3/share to $7.5/share? Without PR, you might say never. With some PR then maybe 50/50 chance - if so, then what is the outlook for PR? What do you think the chances of going to $5/share where you could collect more premium?
Suppose that a few XYZ bag holders (all with a $8/share cost) discuss there outlook of the XYZ stock price in the next 120 days:
Person 10 days 20 days 30 days 40 days 50 days 100 days 120 days
A $3 $3 $3 $3 $3 $4 $4
B $4 $4 $5 $6 $7 $12 $14
C $7 $7 $7 $7 $7 $7 $7
Person A does not seem to think much price movement will occur. This person might sell the $5 call with either 20 DTE or 50 DTE. Then upon expiration, sell another $5 call for another 20-50 DTE. Person A could keep repeating this until the average is reduced enough to move onto step-2. Of course, this approach is risky if the Person A price forecast is incorrect and the stock price goes up - which might result in assignment too soon.
Person B appears to be the most bullish of the group. This person might sell the $5 call with 20 DTE then upon expiration sell the $7.5 call. After expiration, Person B might decide to leave the shares uncovered because her homework says XYZ is going to explode and she wants to capture those gains!
Person C believes that there will be a step increase in 10 days maybe due to major PR event. This person will not have the chance to reduce the average in time to sell quickly, so first he sells a $7.5 call with 20 DTE to chip at the average. At expiration, Person C would continue to sell $7.5 calls until the average at the point where he can move onto the "get rid of bags" step.
In all causes, each person must form an opinion on the XYZ price movement. Of course, the prediction will be wrong at some level (otherwise they wouldn't be bag holders!).
The takeaway for the first step in the 2-stage approach is that you need to do your homework to better forecast the price movement to identify the correct strikes to bring down your average. The quality of the homework and the risk that you are willing to take will dedicate the speed at which you can reduce your average.
Note that if you are unfortunate to have an extremely high average per share, then you might need to consider doing the good old buy-more-shares-to-average-down. This will be the fastest way to reduce your average. If you cannot invest more money, then the approach above will still work, but it will require much more patience. Remember there is no free lunch!
Advanced note: there is another method to reduce your (high) average per share - selling cash secured puts. It is the "put version" of a cover call. Suppose that you sell a XYZ $2.5 put contract for $0.50 with 60 DTE. You collect $50 from the premium of the contract. This money is immediately in your bank and reduces your investment cost. But what did you sell? If XYZ is trading below $2.50, then you will be assigned 100 shares of XYZ at $2.50/share or $250. You own more shares, but at a price which will reduce your average further. Being cash secured, your brokerage will reserve $250 from your account when you sell the contract. In essence, you reduce your buying power by $250 and conditionally purchase the shares - you do not have them until assignment. If XYZ is greater than the strike at expiration, then your broker gives back $250 cash / buying power and you keep the premium.

Early assignment - one concern is the chance of early assignment. The American style option contract allows the holder the opportunity to exercise the contract at any time prior to expiration. Early assignment almost never occurs. There are special cases that typically deal with dividends but most penny stocks are not in the position to hand out dividends. Aside from that, the holder would be throwing away option time value by early exercise. It possibly can handle - probably won't - it actually would be a benefit when selling covered calls as you would receive your profit more quickly!


This post has probably gone too long! I will stop and let's discuss this matter. I will add follow-on material with some of the following topics which factors into this discussion:
Open to other suggestions. I'm sure there are some typos and unclear statements - I will edit as needed!
\I'm not a financial advisor. Simply helping to 'coach' people through the process. You are responsible for your decisions. Do not execute a trade that you do not understand. Ask questions if needed!**
submitted by x05595113 to pennystockoptions [link] [comments]

Hedging Binary Options for Arbitrage?

Does anyone know of any academic whitepapers or studies on this? They have a rather unique risk profile. I believe I've found +EV divergence in pricing between exchanges, however given I can only trade binary calls I'm left exposed to delta as I can't use straddles.
I'd like to hedge my delta for a more pure arbitrage opportunity. Shorting the futures won't work, due to sizing and leaving me uncapped on loss above the strike.
I'm looking for serious replies here, I know it's binary options. I believe the recent influx in retail money, small market size and regulatory risk for larger players are creating this opportunity. I'm experienced in algo-trading so if I can get some help on establishing a hedge I'd like to start making a market with what I've found after more testing.
submitted by Dumb_Nuts to options [link] [comments]

Analysis: Why Kayle is Failing | The legacy of the 9.17 mini-rework

Four months have passed, now I have data to back up what I was saying before.
My arguments then though are still my arguments now. Though, this time I hope to be able to make my points much more clearly understood but I'm afraid it appears I'm unable to deviate from my verbose style of posting.
So what's wrong with Kayle? It's pretty simple. There's nothing about her kit or play-style that defines Kayle as Kayle.
I said it months ago and I'll say it again. The direction they took with Kayle when they capitulated to the people complaining about not getting ranged earlier on 9.17 was straddling the fence. This was a grave mistake. Riot should have invested the time to either make her kit fun when melee and embraced the evolving form of Kayle (my personal preference) or they should have fully embraced the ranged aspect of kit, making her fully ranged at level one and balancing her appropriately around that.
Riot August has said it himself, after the 9.17 changes had settled and her play-rate started to rise. As it turns out, people like to be able to play the game for the first ten minutes of the game...Shocking... Well guess what that hasn't changed? We still want to play the game. We want to be able to farm/trade comparably to at least the weakest early game solo-lane-late-game champions, or barring that to be able to have some interaction with our champion that is completely unique to that champion.
So since Kayle is primarily regarded as a top laner, let's start with the basics.
As top-laners, we need to, in some form, fulfill the role that we have chosen with our chosen champion. We approach this with the expectation that any given top lane champion will excel in some fashion in at least one aspect integral to the position itself. Those criteria in their most basic forms being as follows:
To work in top lane, you don't have to have the capacity to complete all of those functions but, at the very least, you should be able to do one. Barring that, you should bring something extraordinarily unique to the table.
An example of specialized to me would be Quinn, whose kit includes mobility so excessive that she is exempt from taking Teleport to lane and can use combative summoner spells to dominate the laning phase and later use her hyper-mobility to pressure side lanes. But this comes at the expense that if you do not perform well early… well sucks to be you (and your team) come mid/late game.
From what I can tell, Kayle is supposed to fit into this "specialized" section. The most important thing here is that, when you pick a champion who does not fit the normal criteria of the role, they excel MASSIVELY in some aspect to make up for it.
To support my claim that Kayle is intended to fit this group, the 9.5 version of the Kayle rework at least had that uniqueness. We couldn't do anything early whatsoever BUT in exchange for that Kayle's builds were completely fluid. You could build either AD or AP or both. Unlike any other damage focused champion, you were not required to purchase an armor penetration item to maintain your damage output, which further enhanced the versatility of her kit and also allowed her to scale into the game stronger than any other champion in the game.
The big issue people seemed to have with the 9.5 version was that it took until between 15 and 17 minutes for Kayle to be able to play the game and then they’d play catch-up for 2-3 minutes then actually get to have an impact.... That was hardly any fun.
The advantages with the 9.17 Kayle changes are that you now are capable of farming and light harassment/trades at roughly 7 minutes. But the issue still persists: you still don't really get to play the game until you get 2 items… or roughly 15-17 minutes. These changes were paid at the expense of all the aspects of Kayle that made her new kit unique and cool. What is worse is that the aspects of the champion that made her innately function as a unique late game top-laner were removed or significantly nerfed to appeal to a vocal group of bandwagoners. The second they got what they wanted, these same people… surprise, surprise... ditched left us one tricks and enthusiasts with a champion that is a “okay” at everything while the aspects which made her excel in a fashion unique to Kayle, necessary for specialists to be fun to play, were abandoned.
The worst part is that changes performed to her kit changed nothing from the outcome perspective. Her power spikes still align with the same minutes of the game, her win-rate has settled into roughly the same percentile (within 1%) each time she has been altered, once balanced, but she just feels less satisfying to play.
"Well... who cares? Why is that an issue? Why can't you just suck it up or play another champion Justifier? Kayle is at a 51.33% win-rate she's perfectly balanced. Fun is subjective. Just because you don't have fun with her any more doesn't mean other people don't."
Well that's just the thing. It's not just me who holds this opinion. Need proof?
Here's some data of Kayle's in game presence from u.gg a few weeks after the 9.17 changes, taken 9/27/2019 Plenty of time for people to get used to her being ranged at 6. She's at a 52.46% win-rate, 4.6% pick-rate, 1.6% ban-rate.
Those numbers are roughly equal to her game presence statistics before her changes from 9.16 going to 9.17. Here’s Kayle now that she’s been balanced properly after her ranged at 6 changes, 51.33% win-rate 2.7% play-rate, 0.9% ban-rate.
FEWER people enjoy playing Kayle with her ranged at 6 form than when they did with her 9.5-9.16 form, if both iterations are balanced and her win-rate remains stable throughout. We can conclude in my opinion, since her win-rate remains stable throughout all of these changes and nerfs, that it's not because she's "less op" but because people think she's not fun to play.
The next numbers I'd like to look at were taken at her "peak" when she was being recognized as busted due to her abusive playstyle when paired with Kleptomancy and various successful appearances on the Worlds Stage. It took an extraordinary excess of time for her numbers to climb towards their pinnacle having reached a ≈+30% combined play/ban rate nearly whole three whole months after the 9.17 changes having been recognized as busted and picked up and abused by various higher elo players. She still maintained her disgusting presence through nerfs until the season rolled over Craptomancy was finally removed from the game. Why? Because even though Kayle was busted she didn't feel fun to play. The feelgood rewards for playing Kayle didn't match the results of playing Kayle even when she was absolutely busted.
Now here’s the kicker: literally the day that the aspect of her kit that was "abusable" was addressed (finally), what happened to her game presence?
It halved.
At the end of Patch 9.22 Kayle had an 52.76% win-rate, 8.2% pick-rate and a 14.4% ban-rate for a combined 22.6% game presence, the day after? Patch 9.23, preseason patch, Klepomancy removal. A 51.4% win-rate, 4.8% pick-rate, 6.9% ban-rate for a combined 11.7% game presence which further deteriorated to the present.
Patch 10.1, 51.33% win-rate, 2.7% pick-rate and 0.9% ban-rate for a whopping 3.6% presence
Again, her win-rate stayed within a single percent of the win-rate she had before Kleptomancy and that percentile change could more easily be attributed to the change in the games meta on the turn of the season than on Kayle's reliance on Kleptomancy.
We can conclude from this that these people were NOT playing Kayle because she was busted, they were NOT playing Kayle to get free elo. They were playing her because they could finally tolerate her playstyle enough via kleptomancy proxy to validate trading over +50% of their game to have an impact on the last portion of it.
The second that proxy was removed, despite her win-rate maintaining its level even through nerfs, her game presence tanked.
Another interesting observation to point out is that when you look at her play-rates and ban-rates, her ban-rates when she is fun to play with this version of Kayle are always higher than her play-rates.
From this we can determine that when Kayle is even slightly fun to play with this form of a kit for the player piloting Kayle, she's EXTREMELY unfun to play against. Contrast this to 9.5-16 versions of Kayle where I've heard many people describe her kit as being "surprisingly balanced and fun to play against." In my estimation, this is caused because her kit is designed to NOT interact with your opponent. A Kayle playing at their best minimizes interaction with the opposing player. This is frustrating and unfun for Kayle players when she's balanced, frustrating and unfun for her opponents if she even has a perceived (not real) advantage (say kleptomancy stacks)
So here’s an issue:
As it stands, essentially what we have now is Kayle as she was before her initial (9.5) rework, stripped completely of every single thing that made Kayle Kayle. Every point of the game feels worse even when it's better than her pre-9.5 version in a state where when she's actually balanced she's unfun to play as and if even perceived as overtuned extremely unfun to play against
I think because of this it’s fair to ask once again: Were the stated design goals of her rework met?
Stated goals for Kayle's rework:
  1. Make Kayle more fun
  2. Make her auto attacks feel really good
  3. Variance in her pattern
  4. High moments outside of her ultimate
  5. Deliver on the “ranged to melee thing”
1: I have already addressed #1, when balanced no one appears to want to play her and when perceived as strong no one wants to play against her. So, the answer is no.
2: Kayle’s auto attacks excluding her E reset do not feel “really good” or “satisfying” when you smack someone it just feels like you’re hitting them with a wet noodle. This is particularly annoying when every single spell that you cast interrupts your auto attacks and while her E feels good it doesn't feel so good as to make up for the disruptive nature of her other abilities in the flow of her kit. So, #2 is No.
3: Variance in her play pattern.
I’m not sure exactly what this means but I presume this means she is capable of a fluid build style which can adapt to what the opponent is doing in the game by building uniquely. She had this with her 9.5-16 versions but her build style now is completely binary. If you deviate from the standard Gunblade > Nashors > dcap/rageblade, you’ll usually regret it. So, no.
4: High moments outside of her ultimate:
I think that again Kayle had this on her 9.5-16 versions through her late game power spike. Her true damage waves were extremely satisfying to experience when you hit that point in the game. However beyond that I cannot think of (m)any high moments that exclude her ultimate. So, no.
5: Deliver on the “ranged to melee thing”:
Maybe?
I mean the thing with this is that it feels like this rework goal was doggedly pursued at the expense of the other four. Riot chose to preserve this stated goal for some reason at the cost of the other goals. In exchange for “making her auto attacks feel really good” (via her true damage, and early wave attacks/AoE spells[meaning the ability to quickly push lanes early in the game]), we got earlier range.
The issue with this is that Range is regarded as so powerful as to require that she also lose her pattern variance (build fluidity) and extreme late game power spike in exchange for these changes… and the consequence of the loss of those four goals to meet the one is that… well she’s simply not fun. But the worst part is that I think this was a game design that should have never been a goal in the first place... Kayle was never a "melee champion who became ranged" Kayle was a ranged champion, whose attacks were processed as melee. This was an aspect unique to Kayle and demonstrated in her old interaction with Yauso's windwall.
Kayle was a Ranged&Melee champion not a Rangedmelee champion.
But even if you put all of that aside, changing it to range → melee was fine. What is not fine is that I feel most of this last stated goal was ceded when they made Kayle ranged at 6. By removing the struggle of the transition by giving it to players earlier you remove the last vestige of the stated goals of the initial Kayle rework.
Let me ask you this: when someone asks you what exactly makes Kayle Kayle, what do you respond with?
(pre-9.5 Kayle)
To me, what defined Kayle before her rework was "not a single champion in the top lane can match your pushing power early game, late game you were one of the top tier splitters/duelists who can build any item in the game."
Hell, her pushing power was so strong that it was actually her weakness. You couldn't control waves if you even last-hit or traded.
So her identity:
Shover. Versatility. Scaling. Split pusheduelist. Melee&ranged
(9.5-9.16 Kayle)
After her rework, (9.5) it was "not a single champion in the game can outscale you. Not a one. Better beat Kayle before she gets level 3 evolution." or "wait for Kayle to hit 16 guys we've got this!". This unique trait appeared to stem from her true damage wave abilities -- or in short she was unique because of her “purifying waves” which in turn still unlocked her previous identity of being able to build any item in the game. She could run either AP or AD each carrying its own perks and downsides
So her identity:
Versatility. Scaling. SplitpusheTeamfigher. Meleeranged
9.17 Kayle and onward iterations
She's not technically terrible at anything but Laning phase...I guess... But she's good at nothing as well. There is no longer anything about her that stands out in any way whatsoever. She is terrible early and okayish mid game okay late. She’s a decent source of dps and a decent laner when the game starts for her... But that's it. There’s little discernible feeling of payout for the terrible early game you’re still subject to. Sure, her win-rate hits top 3 if the game goes on for 35 minutes. She scales into the game like a monster… but she sure as hell doesn’t feel like it, and it means little to nothing in a meta where the average game time is sub 30 minutes even for unranked players. Kayle’s “unique trait” as a Champion of League of Legends now is “I do a tiny bit of everything at the expense that you will have absolutely no agency and be absolutely miserable for about 10-15 minutes of your game” or in other terms,
So her identity:
Scaling. early grouper.
Jack of all trades and master of none?
She still scales like a monster of course, so I guess you can still say that's part of her unique traits now. But there’s little to no build fluidity (variance), few if any high moments, no great feeling auto attacks.
There appeared to be one single saving grace for this iteration of Kayle’s kit for the general population though... Kleptomancy. Kleptomancy meant so much in my opinion, not because it was simply broken on her (it was certainly perceived as such), but because Kleptomancy was only integral for Kayle’s design to click with the average League player in my estimation because it gave the player the feeling that they were interacting with their opponent during the laning phase enough that people didn't get overwhelmed by the dismal feelings inherently ingrained into her kit
Now that the placebo of interaction of doing something for the first 15 minutes of the game is gone. People have apparently decided, voted if you will, with their time and choices that the design Kayle bring to the table is simply not palatable for the general player.
As a consequence, we can say with some degree of certainty that even if this kind of champion design is perceived as bat-shit busted...People don't touch it. Something HAS to feel satisfying for a significant portion of the game even if it does literally nothing in the grand scheme for players to pick her up.
Those of us left either play because it's what we've always done, or for the "angel" theme which is one of the few aspects of Kayle that remains intact and unique at this point...
This is one of the most iconic Champions in League of Legends. She’s one of the original 17 for crying out loud and it feels terrible to be in a game with her.
It wouldn’t be all that difficult to make her have an extremely satisfying kit even as is.
One example of relatively simple changes that could bring more life to her kit suggested to me in Kayle Mains Discord was changing her E: when you “cast” it, it unlocks the next tier of her ascension for 5-6 seconds. So levels 1-5, you have access to range for 5-6 seconds and range unlocking permanently at level 6; levels 6-10, you have access to your waves for 5-6 seconds and Level 11 your gain full access you your waves when your passive is fully stacked; levels 11-16, your waves could have a % chance to crit for say 25% for 5-6 seconds and level 16 your crit waves chance is doubled (25% → 50%) and when your E is active if your waves crt they deal true damage.
An integration of a small part of her old kit which we know works into the new or the waves AoE is widened/enhanced, remove the true damage and keep the rest if it's too much, or any other plethora of options.
Imagine how satisfying anything like that would be compared to currently when I press E. A high cost high cd low consequence spell, which I can throw one spell at either a minion and get a last hit, or I can throw it at the opponent and deal 50 dmg and then I'm back to the waiting game for my more favorable forms every 8 seconds.
Now I'm not suggesting Riot reverts Kayle's kit, or implements any change suggested above. (That would be super cool but let's be real it's unlikely to happen)
This post's purpose is to serve as a potential source of information for Riot addressing the opinions of people most passionate, regarding the direction pursued to make Kayle a great champion for everyone.
And to cause Riot to take a good hard look at Kayle and make sure that what they're doing and have done is matching their expectations... because it's not matching ours.
TLDR
So why is Kayle failing?
She's failing because the features that made her unique and quirky as a champion were stripped away from her in an attempt to appeal to a larger audience by making her easier to play; without something unique, potentially difficult, cool and quirky ingrained into their kits, champions with extreme trade-offs make people lose interest very quickly.
Addition: Upon suggestion I also posted this on the main League Reddit Thread, Here's a link to that if you want to check out how conversation is going there.
submitted by Justifierna to Kaylemains [link] [comments]

Analysis | Why Kayle is failing

Four months have passed, now I have data to back up what I was saying before.
My arguments then though are still my arguments now. Though, this time I hope to be able to make my points much more clearly understood but I'm afraid it appears I'm unable to deviate from my verbose style of posting.
So what's wrong with Kayle? It's pretty simple. There's nothing about her kit or play-style that defines Kayle as Kayle.
I said it months ago and I'll say it again. The direction they took with Kayle when they capitulated to the people complaining about not getting ranged earlier on 9.17 was straddling the fence. This was a grave mistake. Riot should have invested the time to either make her kit fun when melee and embraced the evolving form of Kayle (my personal preference) or they should have fully embraced the ranged aspect of kit, making her fully ranged at level one and balancing her appropriately around that.
Riot August has said it himself, after the 9.17 changes had settled and her play-rate started to rise. As it turns out, people like to be able to play the game for the first ten minutes of the game...Shocking... Well guess what that hasn't changed? We still want to play the game. We want to be able to farm/trade comparably to at least the weakest early game solo-lane-late-game champions, or barring that to be able to have some interaction with our champion that is completely unique to that champion.
So since Kayle is primarily regarded as a top laner, let's start with the basics.
As top-laners, we need to, in some form, fulfill the role that we have chosen with our chosen champion. We approach this with the expectation that any given top lane champion will excel in some fashion in at least one aspect integral to the position itself. Those criteria in their most basic forms being as follows:
To work in top lane, you don't have to have the capacity to complete all of those functions but, at the very least, you should be able to do one. Barring that, you should bring something extraordinarily unique to the table.
An example of specialized to me would be Quinn, whose kit includes mobility so excessive that she is exempt from taking Teleport to lane and can use combative summoner spells to dominate the laning phase and later use her hyper-mobility to pressure side lanes. But this comes at the expense that if you do not perform well early… well sucks to be you (and your team) come mid/late game.
From what I can tell, Kayle is supposed to fit into this "specialized" section. The most important thing here is that, when you pick a champion who does not fit the normal criteria of the role, they excel MASSIVELY in some aspect to make up for it.
To support my claim that Kayle is intended to fit this group, the 9.5 version of the Kayle rework at least had that uniqueness. We couldn't do anything early whatsoever BUT in exchange for that Kayle's builds were completely fluid. You could build either AD or AP or both. Unlike any other damage focused champion, you were not required to purchase an armor penetration item to maintain your damage output, which further enhanced the versatility of her kit and also allowed her to scale into the game stronger than any other champion in the game.
The big issue people seemed to have with the 9.5 version was that it took until between 15 and 17 minutes for Kayle to be able to play the game and then they’d play catch-up for 2-3 minutes then actually get to have an impact.... That was hardly any fun.
The advantages with the 9.17 Kayle changes are that you now are capable of farming and light harassment/trades at roughly 7 minutes. But the issue still persists: you still don't really get to play the game until you get 2 items… or roughly 15-17 minutes. These changes were paid at the expense of all the aspects of Kayle that made her new kit unique and cool. What is worse is that the aspects of the champion that made her innately function as a unique late game top-laner were removed or significantly nerfed to appeal to a vocal group of bandwagoners. The second they got what they wanted, these same people… surprise, surprise... ditched left us one tricks and enthusiasts with a champion that is a “okay” at everything, while the aspects which made her excel in a fashion unique to Kayle necessary for a specialist to be fun to play were abandoned.
The worst part is that changes performed to her kit changed nothing from the outcome perspective. Her power spikes still align with the same minutes of the game, her win-rate has settled into roughly the same percentile (within 1%) each time she has been altered, once balanced, but she just feels less satisfying to play.
"Well... who cares? Why is that an issue? Why can't you just suck it up or play another champion Justifier? Kayle is at a 51.33% win-rate she's perfectly balanced. Fun is subjective. Just because you don't have fun with her any more doesn't mean other people don't."
Well that's just the thing. It's not just me who holds this opinion. Need proof?
Here's some data of Kayle's in game presence from u.gg a few weeks after the 9.17 changes, taken 9/27/2019 Plenty of time for people to get used to her being ranged at 6. She's at a 52.46% win-rate, 4.6% pick-rate, 1.6% ban-rate.
Those numbers are roughly equal to her game presence statistics before her changes from 9.16 going to 9.17. Here’s Kayle now that she’s been balanced properly after her ranged at 6 changes, 51.33% win-rate 2.7% play-rate, 0.9% ban-rate.
FEWER people enjoy playing Kayle with her ranged at 6 form than when they did with her 9.5-9.16 form, if both iterations are balanced and her win-rate remains stable throughout. We can conclude in my opinion, since her win-rate remains stable throughout all of these changes and nerfs, that it's not because she's "less op" but because people think she's not fun to play.
The next numbers I'd like to look at were taken at her "peak" when she was being recognized as busted due to her abusive playstyle when paired with Kleptomancy and various successful appearances on the Worlds Stage. It took an extraordinary excess of time for her numbers to climb towards their pinnacle having reached a ≈+30% combined play/ban rate nearly whole three whole months after the 9.17 changes having been recognized as busted and picked up and abused by various higher elo players. She still maintained her disgusting presence through nerfs until the season rolled over Craptomancy was finally removed from the game. Why? Because even though Kayle was busted she didn't feel fun to play. The feelgood rewards for playing Kayle didn't match the results of playing Kayle even when she was absolutely busted.
Now here’s the kicker: literally the day that the aspect of her kit that was "abusable" was addressed (finally), what happened to her game presence?
It halved.
At the end of Patch 9.22 Kayle had an 52.76% win-rate, 8.2% pick-rate and a 14.4% ban-rate for a combined 22.6% game presence, the day after? Patch 9.23, preseason patch, Klepomancy removal. A 51.4% win-rate, 4.8% pick-rate, 6.9% ban-rate for a combined 11.7% game presence which further deteriorated to the present.
Patch 10.1, 51.33% win-rate, 2.7% pick-rate and 0.9% ban-rate for a whopping 3.6% presence
Again, her win-rate stayed within a single percent of the win-rate she had before Kleptomancy and that percentile change could more easily be attributed to the change in the games meta on the turn of the season than on Kayle's reliance on Kleptomancy.
We can conclude from this that these people were NOT playing Kayle because she was busted, they were NOT playing Kayle to get free elo. They were playing her because they could finally tolerate her playstyle enough via kleptomancy proxy to validate trading over +50% of their game to have an impact on the last portion of it.
The second that proxy was removed, despite her win-rate maintaining its level even through nerfs, her game presence tanked.
Another interesting observation to point out is that when you look at her play-rates and ban-rates, her ban-rates when she is fun to play with this version of Kayle are always higher than her play-rates.
From this we can determine that when Kayle is even slightly fun to play with this form of a kit for the player piloting Kayle, she's EXTREMELY unfun to play against. Contrast this to 9.5-16 versions of Kayle where I've heard many people describe her kit as being "surprisingly balanced and fun to play against." In my estimation, this is caused because her kit is designed to NOT interact with your opponent. A Kayle playing at their best minimizes interaction with the opposing player. This is frustrating and unfun for Kayle players when she's balanced, frustrating and unfun for her opponents if she even has a perceived (not real) advantage (say kleptomancy stacks)
So here’s an issue:
As it stands, essentially what we have now is Kayle as she was before her initial (9.5) rework, stripped completely of every single thing that made Kayle Kayle. Every point of the game feels worse even when it's better than her pre-9.5 version in a state where when she's actually balanced she's unfun to play as and if even perceived as overtuned extremely unfun to play against
I think because of this it’s fair to ask once again: Were the stated design goals of her rework met?
Stated goals for Kayle's rework:
  1. Make Kayle more fun
  2. Make her auto attacks feel really good
  3. Variance in her pattern
  4. High moments outside of her ultimate
  5. Deliver on the “ranged to melee thing”
1: I have already addressed #1, when balanced no one appears to want to play her and when perceived as strong no one wants to play against her. So, the answer is no.
2: Kayle’s auto attacks excluding her E reset do not feel “really good” or “satisfying” when you smack someone it just feels like you’re hitting them with a wet noodle. This is particularly annoying when every single spell that you cast interrupts your auto attacks and while her E feels good it doesn't feel so good as to make up for the disruptive nature of her other abilities in the flow of her kit. So, #2 is No.
3: Variance in her play pattern.
I’m not sure exactly what this means but I presume this means she is capable of a fluid build style which can adapt to what the opponent is doing in the game by building uniquely. She had this with her 9.5-16 versions but her build style now is completely binary. If you deviate from the standard Gunblade > Nashors > dcap/rageblade, you’ll usually regret it. So, no.
4: High moments outside of her ultimate:
I think that again Kayle had this on her 9.5-16 versions through her late game power spike. Her true damage waves were extremely satisfying to experience when you hit that point in the game. However beyond that I cannot think of (m)any high moments that exclude her ultimate. So, no.
5: Deliver on the “ranged to melee thing”:
Maybe?
I mean the thing with this is that it feels like this rework goal was doggedly pursued at the expense of the other four. Riot chose to preserve this stated goal for some reason at the cost of the other goals. In exchange for “making her auto attacks feel really good” (via her true damage, and early wave attacks/AoE spells[meaning the ability to quickly push lanes early in the game]), we got earlier range.
The issue with this is that Range is regarded as so powerful as to require that she also lose her pattern variance (build fluidity) and extreme late game power spike in exchange for these changes… and the consequence of the loss of those four goals to meet the one is that… well she’s simply not fun. But the worst part is that I think this was a game design that should have never been a goal in the first place... Kayle was never a "melee champion who became ranged" Kayle was a ranged champion, whose attacks were processed as melee. This was an aspect unique to Kayle and demonstrated in her old interaction with Yauso's windwall.
Kayle was a Ranged&Melee champion not a Rangedmelee champion.
But even if you put all of that aside, changing it to range → melee was fine. What is not fine is that I feel most of this last stated goal was ceded when they made Kayle ranged at 6. By removing the struggle of the transition by giving it to players earlier you remove the last vestige of the stated goals of the initial Kayle rework.
Let me ask you this: when someone asks you what exactly makes Kayle Kayle, what do you respond with?
(pre-9.5 Kayle)
To me, what defined Kayle before her rework was "not a single champion in the top lane can match your pushing power early game, late game you were one of the top tier splitters/duelists who can build any item in the game."
Hell, her pushing power was so strong that it was actually her weakness. You couldn't control waves if you even last-hit or traded.
So her identity:
Shover. Versatility. Scaling. Split pusheduelist. Melee&ranged
(9.5-9.16 Kayle)
After her rework, (9.5) it was "not a single champion in the game can outscale you. Not a one. Better beat Kayle before she gets level 3 evolution." or "wait for Kayle to hit 16 guys we've got this!". This unique trait appeared to stem from her true damage wave abilities -- or in short she was unique because of her “purifying waves” which in turn still unlocked her previous identity of being able to build any item in the game. She could run either AP or AD each carrying its own perks and downsides
So her identity:
Versatility. Scaling. SplitpusheTeamfigher. Meleeranged
9.17 Kayle and onward iterations
She's not technically terrible at anything but Laning phase...I guess... But she's good at nothing as well. There is no longer anything about her that stands out in any way whatsoever. She is terrible early and okayish mid game okay late. She’s a decent source of dps and a decent laner when the game starts for her... But that's it. There’s little discernible feeling of payout for the terrible early game you’re still subject to. Sure, her win-rate hits top 3 if the game goes on for 35 minutes. She scales into the game like a monster… but she sure as hell doesn’t feel like it, and it means little to nothing in a meta where the average game time is sub 30 minutes even for unranked players. Kayle’s “unique trait” as a Champion of League of Legends now is “I do a tiny bit of everything at the expense that you will have absolutely no agency and be absolutely miserable for about 10-15 minutes of your game” or in other terms,
So her identity:
Scaling. early grouper.
Jack of all trades and master of none?
She still scales like a monster of course, so I guess you can still say that's part of her unique traits now. But there’s little to no build fluidity (variance), few if any high moments, no great feeling auto attacks.
There appeared to be one single saving grace for this iteration of Kayle’s kit for the general population though... Kleptomancy. Kleptomancy meant so much in my opinion, not because it was simply broken on her (it was certainly perceived as such), but because Kleptomancy was only integral for Kayle’s design to click with the average League player in my estimation because it gave the player the feeling that they were interacting with their opponent during the laning phase enough that people didn't get overwhelmed by the dismal feelings inherently ingrained into her kit
Now that the placebo of interaction of doing something for the first 15 minutes of the game is gone. People have apparently decided, voted if you will, with their time and choices that the design Kayle bring to the table is simply not palatable for the general player.
As a consequence, we can say with some degree of certainty that even if this kind of champion design is perceived as bat-shit busted...People don't touch it. Something HAS to feel satisfying for a significant portion of the game even if it does literally nothing in the grand scheme for players to pick her up.
Those of us left either play because it's what we've always done, or for the "angel" theme which is one of the few aspects of Kayle that remains intact and unique at this point...
This is one of the most iconic Champions in League of Legends. She’s one of the original 17 for crying out loud and it feels terrible to be in a game with her.
It wouldn’t be all that difficult to make her have an extremely satisfying kit even as is.
One example of relatively simple changes that could bring more life to her kit suggested to me in Kayle Mains Discord was changing her E: when you “cast” it, it unlocks the next tier of her ascension for 5-6 seconds. So levels 1-5, you have access to range for 5-6 seconds and range unlocking permanently at level 6; levels 6-10, you have access to your waves for 5-6 seconds and Level 11 your gain full access you your waves when your passive is fully stacked; levels 11-16, your waves could have a % chance to crit for say 25% for 5-6 seconds and level 16 your crit waves chance is doubled (25% → 50%) and when your E is active if your waves crt they deal true damage.
An integration of a small part of her old kit which we know works into the new or the waves AoE is widened/enhanced, remove the true damage and keep the rest if it's too much, or any other plethora of options.
Imagine how satisfying anything like that would be compared to currently when I press E. A high cost high cd low consequence spell, which I can throw one spell at either a minion and get a last hit, or I can throw it at the opponent and deal 50 dmg and then I'm back to the waiting game for my more favorable forms every 8 seconds.
Now I'm not suggesting Riot reverts Kayle's kit, or implements any change suggested above. (That would be super cool but let's be real it's unlikely to happen)
This post's purpose is to serve as a potential source of information for Riot addressing the opinions of people most passionate, regarding the direction pursued to make Kayle a great champion for everyone.
And to cause Riot to take a good hard look at Kayle and make sure that what they're doing and have done is matching their expectations... because it's not matching ours.
TLDR
So why is Kayle failing?
She's failing because the features that made her unique and quirky as a champion were stripped away from her in an attempt to appeal to a larger audience by making her easier to play; without something unique, potentially difficult, cool and quirky ingrained into their kits, champions with extreme trade-offs make people lose interest very quickly.
Check out what other Kayle Mains are saying about this
submitted by Justifierna to leagueoflegends [link] [comments]

El Goonish Shive Community Survey Results Analysis Part One: Demographics

  1. Demographics
Note: This post originally appeared in the comments section of u/maplestrip's "El Goonish Shive Community Survey Results". Those comments have since been deleted and several edits have been made, including adding an introduction and conclusion.
Note: Edits have been made to address concerns about the sample size, most notably to the sections "What is your gender identity?" and "Race".
Introduction: This information is important because it will provide a basis for the rest of the analysis of u/maplestrip’s survey and useful information for Dan, who is making El Goonish Shive.
And since I can’t think of anything to say for this introduction, let’s get to the actual content.
1.1 What is your age in years?
Surprisingly, the plurality of EGS’s readership are young adults~. That is people old enough to have heard about webcomics and not be turned off by a name as stupid as “El Goonish Shive” because it isn’t “mature” enough, and young enough to be into all this LGBT+ stuff. But there’s still a few teenagers here, so Dan should keep it TV-14.
1.2 Which country do you live in?
Also, surprisingly, the majority of the readership a webcomic based in the U.S., about a group of teenagers in the U.S., written in English, lives in the U.S., distantly followed by people from countries with an English-speaking majority~.
1.3 What is your first language?
Also, surprisingly, the vast majority of people who read a webcomic that’s written in English speak English as a first language~. In fact, those who put something else as their first language probably do speak English, just not as their first language, because I’m not sure if EGS is actually released in any other languages.
I really mean to have more to say about this stuff, I promise.
1.4 What is your gender identity?
Okay, here’s finally something I can maybe talk about.
The majority of the readership is either male or female, and the majority between the two of those at 62.8% is males, but that's only necessarily a plurality of the readership (the closer to 50% a percentage is, the bigger the chances of error are).
As for non-binary identities, I wonder if it might have been a better idea to list various non-binary identities, especially since it looks like a bunch of non-binary people didn’t pick a specific identity.
Apparently, some non-binary people didn’t identify as trans, which I don’t get because I thought “doesn’t identify as the gender they were assigned at birth” was the definition of trans, but that’s just me.
And at ~=40 and ~=20% each, while trans and non-binary people might not make up the majority of EGS’s readership, they make up a far larger portion of it than in the population, which is 0.6% and 0.21% respectively in the U.S.
1.5 Sexuality and romantic attraction
I actually really liked that romantic orientation was a category. Most people wouldn’t think of that.
And it turns out that straight people do read EGS!
It’s important to note that while straight people are the plurality of the readership, they’re not the majority. Which means that the majority of the readership is — not straight. That’s right, the majority of EGS’s readership is in fact, LGBT+! Raise your hand, who saw this coming?
They’re just not any particular type. And straight people are still more numerous than any single category.
Androromantic/androsexual and gyneromantic/gynesexual respectively mean romantically/sexually attracted to men and women respectively. It is used by non-binary identities to describe their sexual orientation when they are attracted to only one gender because the terms same-sex and opposite-sex don’t really apply when you don’t identify as one of the two genders the majority of the world identifies as. As such, it should probably be included in the survey.
As for the specific categories themselves, why were lesbian and gay separate categories? Being lesbian is just being female and gay. But the majority of lesbians didn’t also select gay, since it has a lower percentage. But some of them might have, so the results are skewed, and I have little way to accurately determine how much of the readership is actually homosexual. They should have been one category.
Also, allosexual. That just means not on the ace-spectrum. No asexuals, no demisexuals, and no gray-asexuals (which I think should’ve been an option). But the vast majority of people taking this survey didn’t seem to realize that, because only 2.4% of them clicked on it, when it should be more around 72.9%, a number I determined by just subtracting the percentages of asexuals and demisexuals from 100. I think that allosexual should just be stricken out entirely, because it’s unnecessary, and most people don’t seem to know what it is.
1.6 Race
It turns out the readership of EGS is white. Very white. Whiter than the U.S., which has total population that is 60.7% non-Hispanic white and 72% white. I’m not quite sure how to explain this, but I do find it troubling. A 20-30% decrease in minority voters from the base population of the home country of most of the readership could be a coincidence, but I find it more likely that large numbers of non-white readers aren’t reading El Goonish Shive for some kind of reason (especially given that, at these extremes, it's not likely this is an error caused by sample size), and the implications of that are not reassuring, either for EGS, webcomics in general, and/or the internet itself. So, I do think that Dan should work on attracting a non-white audience. Maybe give Nanase a new family name and rethink how her mother is portrayed.
Originally, I was going to propose splitting this into two sections: race and ethnicity. Race is a group of people with inherited physical characteristics that distinguish it from other such groups. As defined by the U.S. census, they are White, Black, American Indian, Asian, Pacific Islander, and some other. But Hispanic/Latino and Jewish are ethnicities. An ethnicity is a group of people who identify with one another on the basis of common ancestry and cultural heritage. And there are many more ethnicities than there are races. Someone of a certain ethnicity can be of any number of different races. There are Black Latinos. There are White Latinos. There are even Black Jews.
But there were still problems with this because racial categories are rather arbitrary and kind of outdated. South Asia and East Asia are lumped together under Asia, and people from the Middle East and North Africa (MENA) have been put under the category of white. There was actually a push to add a separate MENA category for the 2020 U.S. Census and at one point the U.S. Census Bureau said they were actually going to do it. But then the U.S. Census Bureau revealed that they had changed their minds because they realized that they hadn’t decided whether to make MENA a race or ethnicity and needed to test it or something. This was widely received as bullshit by many MENA people in America. But maybe we’ll be lucky in the census after this one. In 2030.
After much thought I have decided to propose a list of what I have decided to call Ethnic Categories: European or White, Hispanic or Latino, Central or South Asia, East Asia, African or Black, Indigenous Person of the Americas, Middle Eastern or North African, Jewish, Pacific Islander, and Other (Order to be by percentage based on previous survey’s results). This list would be prefaced by the words “Select all boxes that apply. You may select more than one group.” I would also like there to be an optional write-in category for more specific ethnicities such as Irish, and if implemented I would also like for there to also be the option to add as many ethnicities as desired so each can be counted individually more easily.
My proposal also eliminates the category multiracial as I find it incredibly vague. All it tells me is that the person is multiracial, not what those races are. I would like there to be a separate category for each kind of person who selects two or more categories, though I’m not currently sure how they would be grouped.
1.7 Disability and 1.8 Neurodiversity
According to the data collected under the Disability subsection, ~=4.3 to ~=8.6% of the readership considers themselves disabled, compared to 19.3% of the U.S. population.
Meanwhile, in Neurodiversity, neurodivergence has a plurality at 43.3%. We did it! We finally gave the plurality to something that’s not what it is in the U.S. population! Admittedly it was because they were all together into one vague blob, but still.
But looking into the other categories of both sections, Autism was put into both of them. But not everyone who had Autism who said they were neurodivergent said they were disabled, which is why those numbers are so different, I think. So that draws the results into question, because are we defining Autism as a disability or not?
At first, I thought that this was a problem of not having a clear definition of what disabled meant and what neurodivergent meant and clearly differentiating the two. Maybe give options for each which help give a clearer picture of what we mean. When I had completed the survey, I defined myself as neurodivergent, but not as disabled, because that was the mindset I was working with. But as I looked into it, I came to realize that differentiating them wasn’t the issue. They shouldn’t have been separate categories, which is why I’m talking about them together.
The concept of neurodiversity is actually considered part of the disability rights movement. This includes neurodivergent people. This article goes more into detail about it, but I wanted to highlight this portion:
“Before I go into details, let me summarize what the neurodiversity movement does believe:
· Autism and other neurological variations (learning disabilities, ADHD, etc.) may be disabilities, but they are not flaws. People with neurological differences are not broken or incomplete versions of normal people.
· Disability, no matter how profound, does not diminish personhood. People with atypical brains are fully human, with inalienable human rights, just like everyone else.
· People with disabilities can live rich, meaningful lives.
· Neurological variations are a vital part of humanity, as much as variations in size, shape, skin color and personality. None of us has the right (or the wisdom) to try and improve upon our species by deciding which characteristics to keep and which to discard. Every person is valuable.
· Disability is a complicated thing. Often, it’s defined more by society’s expectations than by individual conditions. Not always, but often.”
I also think that several options for the kind of disability the person has should be provided. I have gone with the options on the “Voluntary Self-Identification of Disability” I have seen on many a job application as a starting point: blindness, deafness, cancer, diabetes, epilepsy, autism, cerebral palsy, HIV/AIDS, schizophrenia, muscular dystrophy, bipolar disorder, major depression, multiple sclerosis, missing limbs or partially missing limbs, post-traumatic stress disorder, obsessive compulsive disorder, impairments requiring the use of a wheelchair, and intellectual disability.
That way we can identify what kinds of disabilities the readership of EGS has, instead of just knowing that a good number of them are neurodivergent.
As for why a good number of them are neurodivergent, I have no idea other than that they like certain characters.
1.9 Voting
The majority of people said yes to this question. The only problem I can see is that it’s unclear if the question is asking if people can vote or if they do vote. It’s also not clear how much they vote. Do they vote for any race besides President? Do they vote in midterms? For local elections?
1.10 Political Views
Other people had a lot more to say about this than me, but I will say that the majority of people who read a webcomic that is very heavy on the LGBT+ being liberal checks out.
1.11 Religion
So, most people in the readership are non-religious, which is another departure from the baseline U.S. population. Between this and the Neurodivergence section, I’m starting to wonder if Dan should make Ashley an autistic agnostic. Alliteration!
While the majority of the readership is liberal, that doesn’t fully clarify why so many people declared themselves to be non-religious or spiritually minded. I theorize that webcomic readership in general is non-religious, and that the reason for this is that people who read webcomics tend to spend a lot of time on the internet, where they’re more likely to be exposed to content that would make them rethink their religious beliefs. This is supported by the fact that a large number of readers have rethought their gender identity.
I would also redesign the choices to a series of categories and subcategories. Agnostic, atheist, and spiritual but not religious would be grouped under the category Non-religious, with the added category of Nothing in Particular, because some people, while not being particularly religious, aren’t particularly committed to any of the other three categories, and if other surveys are any indication, they’re the majority of non-religious people. The category religion would be divided into the categories Christian, Jewish, Muslim. Buddhist, Hindu, Paganism, Polytheism, Questioning, and Other, with Christian, being the religion most likely to be selected by religious people, would be further divided into Protestant, Catholic, Mormon, Jehovah’s Witnesses, Eastern Orthodox, and Other Christian. This would give more detailed information as to the religious portion of EGS’s readership. Finally, I would add a third Other category for anything that might straddle the line between religious and non-religious.
1.12 Video Games
EGS’s readership trends towards playing video games. That’s kind of what I was expecting. EGS is the kind of comic that would attract an audience that is mostly “nerds”, and they tend to play video games.
I do wonder why this wasn’t placed under Related Works. It seems much more appropriate there than under Demographics.
Conclusion: So we can reliably conclude that the majority of EGS's readership is English-speaking young adults living in the Anglosphere. But unlike most people in the Anglosphere, they're also mostly non-heterosexual, neurodivergent, and non-religious, as well as having a higher percentage of transgender people, which also means they're overwhelmingly liberal. However several sections, including Gender Identity, Sexuality and romantic attraction, Race, Disability, Neurodiversity, Voting, Political Views (maybe), and Religion need to be reorganized to get more reliable information.
submitted by Krakius to elgoonishshive [link] [comments]

How to really, truly calculate expected move?

Hi everybody. Hopefully this post doesn't sound too rant-y but I'm pretty frustrated by the amount of info out there that I'm not able to pick up on. There just seems to be a million ways to do calculated expected move. Here's what I've gathered so far.
There seems to be two general methods:
First Method: IV-Based
where P = price, IV = annualized implied volatility, DTE = days to expiration [0]
This means that there is a 68% probability that the stock in question will be between -1 and +1 sigma at the date of expiration, a 95% probability between -2 and +2, and a 99% probability between -3 and +3.
Sometimes 250-252 is used instead of 365, which seems to be the case when DTE refers to market days until expiration. Is that correct?
There are a number of ways to calculate IV. I would appreciate it if somebody could elaborate on which might be best and the differences between them:
  1. ThinkOrSwim uses the Bjerksund-Stensland Model [1] - I assume this is the "annualized" implied volatility aforementioned, because it is an IV value assigned to the stock as a whole ... what does that mean? I thought IV values were only calculated for a specific option contract??
    1. As an aside, ToS in particular confuses me because none of the IVs seem to correlate - Exhibit A
  2. I thought I might look into how VIX was priced off of SPY [2], as an analog, and use it as a basis for finding IV for any other stock as a whole. I don't know where they got their formula from
  3. Backsolve for IV using Black-Scholes [3]. This would only gives one value for IV, which I think only applies to that specific option contract and not to the stock as a whole??
  4. Some websites say to use the IV given that is closest to the desired time period [4] - of course I have no idea how the IV is calculated in the first place (Bjerksund-Stensland again? Black-Scholes?) What's the difference between using the IV of a weekly or a yearly option?
  5. Brenner and Subrahmanyam [5] - understood that this seems to be just an approximation. Should I be looking at formulas from 1988, however?
A very big question of mine is why there is an implied volatility for the stock as a whole and an implied volatility for every other options contract. I can kind of understand it both ways - why should a later-expiry contract have the same IV as an earlier-expiry contract? On the other hand, why should they be different? Why isn't there just one IV for the stock as a whole?

Second Method: Straddle-Based
My understanding is that this is more used for binary events like earnings, but in general I've found two methods:
I have no idea where [5] comes from and I can sort of understand 6 but not really.

In the end, I'm just trying to be as accurate as possible. Is there a best, preferred method to calculating the expected move of a stock in a given timeframe? Is there a best, preferred method to calculating IV (I'm inclined to go with ToS's model simply because they're large and trusted). Is there some Python library out there that already does this? For a retail trader like me, does it even matter??
Any help is appreciated. Thanks!
submitted by hatitat to options [link] [comments]

MAME 0.211

MAME 0.211

As we pass the half-way point of 2019, it’s time for MAME 0.211, with all the excitement that brings. In this release, SGI Indy and MIPS RC2030 workstations have been promoted to working. This is a major milestone in RISC workstation emulation. If you’re feeling nostalgic, why not try one of them out, and install IRIX or RISC/os, respectively? This release also includes better support for the China Education Computer Apple II derivatives, along with a preliminary software list. This opens a window to Chinese classroom technology in the late ’80s and early ’90s. Speaking of software lists, we’ve added over five hundred cleanly cracked Apple II software titles, and imported a whole lot of ZX Spectrum cassette images.
Looking away from computer emulation for a moment, Game & Watch preservation keeps progressing, with the addition of Ball (the earliest Game & Watch release) and the panorama screen version of Donkey Kong Jr. The Gaelco/Salter Pro Cycle Tele Cardioline exercise system has been promoted to working, and the Pro Stepper system has been added. System 573 MP3 audio has been greatly improved in this release, and support has been added for more Bally pinball sound boards. ClawGrip added example programs from the V.R. Technologies VT03 software development kit. Gemcrush, a rare brick breaking arcade game, has been added in this release.
There are lots of other improvements, including a fix for the fatal error when switching away from MAME in Direct3D full-screen mode. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

Significant Dualities, in Nature and in Societies

Caution: This article is a long read, and goes in many directions. For the curious mind, it's a lively mindfield to explore and come back again and again. If you prefer poster images, never mind.
Some links occur here mostly because they're interesting, and somehow are part of a duality.
For me, duality means at least two things which are associated somehow, but considered separately are different. We don't need to count above 2, like say 'polyality' because obviously the idea of divergence, or fork, is able to have many 'tines' or separate paths. (See Tuning Fork, below.) We don't have time to cover every possibility, so let's just stick with 2, the most simple case of multiple. (See Rhizome Philosophy for an interesting alternative to this binary association structure. Also the paragraph titled "Association Schemes" in Exploiting the Pyramid.)
We aren't considering pairs of identicals, like dual wheels, two of exactly the same thing, but maybe if there is a small difference, or doubtful meaning between similar things (see dual internal organs under anatomy, below).
Sometimes the association between things is not obvious, in which case we better explain, but most dualities are obviously two tined. Let it go at that.
Tuning Fork, a synchronous dynamic opposition, and also an acoustic device having a dual nature similar to both stringed eg. Piano and other percussion devices (eg. Glockenspiel. See also disambiguation of similar percussion instruments. Tuning forks have the advantage of needing no containment structure because their duality counter-balances the vibrations. All the other devices have a single resonator for each tone.
Dualism (disambiguation index) | wkpd
Fake Word Similarities Dual not confused with duel Dual not confused with do all. (Obvious.)
Duality expressions
flip side
double edged sword
Janus faced
dark side-- bright side
balance equilibrium equation
opposites (word list)
positive-negative (photography))
bilateral symmetry
mirror
images, real vs virtual
paired symbols
yin-yang (principle) yin-yang (history)
Dual Obelisks, ancient Egypt (had different inscriptions on each)
duality as found on tumblr (index)
hypocrisy vs sincerity (philosophical mirror) hypocrisy sincerity sin cere means without wax, not a crackpot idea
Being a Leftist Means never having to Say You’re Sorry title of this essay inspired by a 1970s witticism
dual-process theory of human intelligence
The Balance (disambiguation index) | wkpd, in the physical, a two-sided weight comparator, in the abstract, the equation... possibly the most significant model (3) of reality ever conceived.
Exercising Equations, For Example...
How can things fly, and boats sail upwind?
Bernoulli's two-path model of lift vs Newton's Reaction of air-inertia model of force
Previous link models a lifting surface as a flat-plane and air is deflected in a single direction. Modeling a lifting surface as an arc also works, but no simple reference explaining this is found. So I'm going to do it, very briefly...
Imagine a wing, or sail, is a simple arc, and a small sample of air passing by it is like a stone on a string.. Air has mass, therefore thrusting it around a curve causes a reaction force opposite the center of the curve (aka lift.)
This is an important example because large commercial aircraft wings are complex mechanical devices that change shape depending on speed (scroll down to Flaps). At low speed, the wing simulates an arc, and a sail is made loose to form a larger curve. (Sailing in light airs, reduce tension on halyards, while a tight (more flat) sail configuration is called 'close-hauled').
Binary Thinking, True or False?
What is it? | qra
Binary opposition WARNING: Cultural Marxism, deconstruction
False dilemma, an obstacle to effective negotiation, in which nuances and concessions should be considered, not "take it or leave it" ultimatums
GOOD, BAD, UGLY? 2015 | stnfd
Example: Evolution vs Religious Tradition (Creationism) Purpose or no Purpose, that's the question: Darwinism: Survival without Purpose 2007 Another example from Mark Driscoll
Biblical Christianity requires black-and-white thinking because it is dualistic... Mainstream culture refuses to allow any categories because that would mean making distinctions, which ultimately ends in making value judgments. (which is DISCRIMINATION!) For the record, I am in favor of discrimination, not by race, but by behavior record. Discriminating Evolution from Intelligent Design (the flaws clause) 7 min
Boolean Logic
technical: Bifurcation theory
Binary Options
Nature
Wave–particle duality | wkpd Wave–particle duality (article index) | scidly Light and Sound CGI video, wave-particle duality 25 min
position vs momentum (uncertainty principle)
observer vs object observed (anthropic principle)
Energy-mass duality | wkpd
Mutual-Influence Orbital Oscillation Patterns
Mass Duality vs Time, Effects
Lunacy; tidal lock one side seen, one side hidden
Orbital resonance
Example: Earth-Luna orbit each other; Luna's mass is 0.0123 of earth's. Earth oscillates due to Luna, but radius of orbit is less than Earth's radius, so it's less obvious. See Barycenter. See also NASA, Moon, Luna's orbit, and Libration. https://music.stackexchange.com/questions/24243/what-is-the-difference-between-a-xylophone-a-glockenspiel-marimba-a-xylorimba#24245
Earth Mother Goddess Duo: Gaia/Medea Hypothesis
anatomy
Internal Organ Duals, Why? What are paired organs? (lists) 2018 | qra Symmetry Why do we have two of some organs, but not all? 2014 | stkxchg
Respiratory-Circulatory System Overlap (dual function) Venous Blood forced by thoracic-ambient pressure differential... Heart and lungs are together in the pulmonary cavity, experience simultaneous pressure fluctuations (scroll down to 'Respiratory Pump'), thus fluid influx and egress (air is a fluid). Respiration includes blood circulation, the respiratory and circulatory systems are inextricably linked.
Note that previous articles omit hydrostatic pressure which influences venous circulation (fluid pressure is higher at lower elevations, depending on density; eg. Hg (used in barometers) is 13.534g/cm3, blood is 1.06 g/cm3 (slightly more than water)). When you experience tingling, numbness or swelling due to inactivity, raise the inactive limbs above heart, gravity will help the circulation. Also, dizziness might be due to pressure variations in brain, such as suddenly standing upright after kneeling for awhile. Move more slowly.
Notice that we have only indirect control over heart-rate. We can increase physical activity (especially respiration) voluntarily, then the autonomous nerve system takes care of the rates.
Sex
Origin of Sex
Reproduction, Evolution of
When Did Sex Become Fun? 2016 | spns
A Brief History of Human Sex 2006 | lvsci
Chromosome Duality predicts longevity, reliably Scientists Discover Why women live longer Petrov 8 min
The sex with the reduced sex chromosome dies earlier: a comparison across the tree of life Mar.2020
polarity
electrical
chemical
Polarization (waves) see also Introduction to Polarized Light
magnetic geomagnetic pole
geographic
antipodes
Bi-polar Disorder (mental health)
Dysphoric Mania in Bipolar Disorder (reality IS bipolar, see previous links)
dysphoria is a profound state of unease or a general dissatisfaction with life
split personality, eg. Dr. Jekyll and Mr. Hyde
Euphoria vs Dysphoria
psycho-active stimulants create euphoria 10 BEST LEGAL EUPHORIC HIGH HERBS 2017 See also 4 Most Euphoric Nootropics
What are Nootropics?
What Is Rejection Sensitive Dysphoria?
Society
DUO - Animation Short Film (Fr) 2014 - GOBELINS (for some performance artists, life is a matter of trust) 3.5 min
Dual inheritance theory
Moral Duality
Bi-polar Disorder (social inequality), topic continues under heading "Double Standard of Morality" (scroll down)... A simple two-tier arrangement of mucked-up social "order" which originated in prehistoric times, a result of a conquering group, aka "ruling class" which maintains a dominant position (see Dominance as social construct). The privileged class takes advantage in several ways, one of which allows THEM to commit crimes against US without consequence, but the reverse situation is dealt with harshly.
Assuming there is an ecological crisis, Culture Dysphoria 2015
The historic task of cultural change is to resolve throughout the dominant culture the distortions of rationalist human/nature dualisms that deny our ecological embodiment and membership of the global ecological community.
In Reality, trends toward the Cosmopolitan Cluster are profoundly dissatisfying to conservative individuals. The CC issue is a case of 'the melting pot'. see also Cosmopolitan Cluster
The urban rural divide in the US and other complexities of polarization JUL.17,2019 | ToL
Indivi-DUAL
New idea: 'indivi', I'm going to premise means not divided, a singleton, and dual means two. That leads us to... a person is an undivided twosome, let's assume it means mind-body.
What exactly is the duality of human nature? | qra (trick question, see answer by Mike Brant, also good, Marcos Sheldon Padilla (per mind-body), see next link)
More about Mind-Body
UR2 CGPGrey 5 min
Dual Citizenship
list of, a good place to look for spies Editorial: The problem of dual citizenship 2014... “dual citizenship can present a security issue whether to permit access to classified information which affects recruitment, employment and assignments.” -US State Dept. In some cases, dual citizenship could disqualify an applicant for a sensitive position with the CIA or the State Department. (But not so for Israelis?)... List Israeli Dual Citizens in the US. 114th Congress; Bernie Sanders is on it 2016 | SotN
Binary Competition US vs THEM
Right vs Left (politics)
angels and demons 2 Class Social Hierarchy (Social Order Simplified)
Double Standard of Morality
... is a necessary adjunct to an US vs THEM ethic... because conflating US with THEM gives us cognitive dissonance; (social) equality is oblivion
The Dual Code of Morality
CHINA Strategy; moral dualities
Double Standard of Morality A necessary adjunct to US vs THEM ethic
social equality is oblivion
Bite the Hand that FED you; Ferried by kin-dness from Diaspora to Serendip, then They try to sink that "kin"ship
How the Jews Destroyed Germany | rjn
Jewish Declaration of War on Nazi Germany 1933
How The Jews Destroyed America | rjn
Nazi Jews- “Jew's own worst enemy!” 2007 Makow\rense
Cabalist Bankers Funded Hitler Via Wehrmacht Sep.2019 | svmls
Jewish Origins of Communism
For (Moses) Hess, the cardinal sin of the Judaic people was to abandon their heritage, while the cardinal objective of his Communism was to persuade all other people to abandon theirs…
Communism was the means for achieving Judaic supremacy over the gentiles. The gentiles were fated to be reduced to a faceless, deracinated mass. Capitalism was also capable of producing this effect, through free trade and the unfettered financialization of society, in which the management of money becomes a vast business in itself, and where the highest virtue, after obeisance to Judaism, is profit.
Israel’s New Ideology of Genocide 2018
ve’ahavta (“love your neighbor as yourself”) admonition to Goyim for regarding their Jewish neighbors; as for the Jews themselves, haba le-horgecha, hashkem le-horgo (“he who comes to kill you, rise early and kill him first” as told in 3 Little Pigs))
(wolf) attempts to trick third pig out of his (brick) house by asking to meet him at various places, but he is outwitted each time (3rd pig rises early, does the suggested task, and saves himself from being eaten)
Juice Dualities Juice, and DNA Melting Plot 1
back pages
A take-down of religious "morality" by a "believer"
To Serve the Greater Good, a Moral Philosophy for today++
Survey of Creativity and Destruction 1 Westciv
Garrett Hardin writes: "The essential characteristic of a tribe is that it should follow a double standard of morality -- one kind of behavior for in-group relations, another for out-group." -Wild Taboo "It is a tragic irony that discrimination has produced a species (homo sapiens) that now proposes to abandon the principle responsible for its rise to greatness."
Survey of Creativity and Destruction 8; Survival is Objective #1 in Evolution
Wild Taboo; Hardin/Masters
Competitive Exclusion Principle In the competition for living space and resources between two species (or two groups that occupy the same ecological niche), one will inevitably and inexorably eliminate the other. “In a finite universe – and the organisms of our world know no other – where the total number of organisms of both kinds cannot exceed a certain number… one species will necessarily replace the other species completely if the two species are “complete competitors, i.e., live the same kind of life.”
Historic Walls: Segregation and Security, defensive duo Disapproval of US.MX Border Barrier Design
Musical Duets (entertainment break from difficult study)
2x(Tico) no Fubá - Duo Siqueira Lima - guitar 4 Hands 3 min (includes brief encore) otra vez... 22x (Tico) Zequinha de Abreu arr. N Kossinskaya guitar quartet 4 min Anabel Montesinos & Marco Tamayo | Mozart, Rondo Alla Turca (w/audience) 3 min
Delibes, Lakmé - Duo des fleurs, Sabine Devieilhe & Marianne Crebassa, 3.8m views since Nov2017 4.5 min
Sun Quan The Emperor (Guzheng & Drum Ver.) 9.6m views since 2015 5 min
MUSA - Chandelier(Sia) & Wrecking Ball Mash - Guzheng and Zhongruan 3.3m views since 2015 3.5 min
Irish Senior Citizen Plays London Mall Piano... Then Magic Occurs; spontaneous Irish duet, Galway and Kerry 582k views since Jun.3.2019 (today is Jun.10) 7 min
Rasputin (Boney M) (viol/cello)- The Ayoub Sisters 3.4 min
A.Montesinos & M.Tamayo-Tres canciones de The Beatles-Stagione Internazionale di Chitarra Classica 9.9 min
Fool on the Hill; She's Leaving Home; Penny Lane;
Crazy - Patsy Cline Cover (Allison Young vocals, Josh Turner Guitar) 8.5k views 3.3 min
Dancing, an exercise in aesthetic, social duality
Grace on Ice Gabriella PAPADAKIS, Guillaume CIZERON, 2016 WC's music: Perfect- Ed Sheeran 4.3 min
A family exercise Derek and Julianne, music: "Unsteady" 2 min
Piano Duet, + 3 couples in traditional form Andrea & Matteo Bocelli, music: "Fall On Me" 2.6 min
Memorabilia (skips emotional intro) Jordan​ and​ ​Lindsay contemporary style, music: “Take Me Home” 1.3 min dance episode ends at 3:00
study notes
https://lorenzo-thinkingoutaloud.blogspot.com/2019/
https://simplicable.com/new/anti-competitive-practices
https://duckduckgo.com/?q=reality+dysphoria&atb=v81-4__&ia=web
submitted by acloudrift to todayplusplus [link] [comments]

MAME 0.211

MAME 0.211

As we pass the half-way point of 2019, it’s time for MAME 0.211, with all the excitement that brings. In this release, SGI Indy and MIPS RC2030 workstations have been promoted to working. This is a major milestone in RISC workstation emulation. If you’re feeling nostalgic, why not try one of them out, and install IRIX or RISC/os, respectively? This release also includes better support for the China Education Computer Apple II derivatives, along with a preliminary software list. This opens a window to Chinese classroom technology in the late ’80s and early ’90s. Speaking of software lists, we’ve added over five hundred cleanly cracked Apple II software titles, and imported a whole lot of ZX Spectrum cassette images.
Looking away from computer emulation for a moment, Game & Watch preservation keeps progressing, with the addition of Ball (the earliest Game & Watch release) and the panorama screen version of Donkey Kong Jr. The Gaelco/Salter Pro Cycle Tele Cardioline exercise system has been promoted to working, and the Pro Stepper system has been added. System 573 MP3 audio has been greatly improved in this release, and support has been added for more Bally pinball sound boards. ClawGrip added example programs from the V.R. Technologies VT03 software development kit. Gemcrush, a rare brick breaking arcade game, has been added in this release.
There are lots of other improvements, including a fix for the fatal error when switching away from MAME in Direct3D full-screen mode. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

Straddle Strategy for Binary Options  anyoption Binary Options Straddle Strategy - 99% winning binary options strategy for beginners 2017 BINARY OPTIONS STRADDLE STRATEGY How to earn money? How To Straddle Trade In Binary Options Binary Options Straddle Strategy How To Earn Money? [Straddle Strategy] Binary Options MT4 Straddle On The EUR/USD Wins $3,600.00 Direction Neutral Binary Option Straddle Strategy Options Straddle Strategy Explained  High Probability Options Trading Binary Options Strategy 2020  100% WIN GUARANTEED ... Live Nadex Straddle Binary Trade 472% in 10 Minutes - YouTube

Short Straddle — The short straddle strategy requires the trader to sell both a put and a call option at the same strike price and expiration date. Conversely, traders take advantage of a market price with little or no volatility. By selling the options, a trader is able to collect the premium as a profit. Profits will be purely based on the market’s inability to move up or down. If the ... Straddle Option Strategy - Profiting From Big Moves. Do you want to catch big moves in the stock market? In this article, we’re going to show you how the straddle option strategy to catch the next big move.If you’re just getting started, we already covered the basic options trading concepts that you need to know. A Straddle Strategy Guide for Binary Options Traders. A Straddle Option is one whereby a trader is going to be placing two separate trades but on the same trading opportunity. So for example if you are placing a trade on a company’s share value to increase you will also be placing an additional trade on the value of that company’s shares decreasing too. The application of the strategy in binary option trading does not go without the use of a boundary option. In this case, we will focus on the internal boundary. The price must move within it, so that the transaction remains winning. The trading strategy for the binary options “Straddle” Ein Straddle beschreibt eine Handelsstrategie mit klassischen Optionen. Dabei werden Calls und Puts gleichzeitig ge- oder verkauft und ergeben somit eine ganz andere Auszahlungsstruktur bzw. Renditeverteilung als der Kauf einer einzelnen Option. Um den Sinn dahinter zu verstehen, stellen wir Straddles mithilfe von klassischen Optionen kurz vor. Straddles beim Binäre Optionen Handel. Es gibt ... A straddle is an investment where the trader purchases both a put and a call at the same strike level. By buying a straddle a trader is speculating that the market will move enough over the time that the straddle is owned to make up for the premium that he has invested. The goal for the investor who purchases a straddle can be for multiple situations to occur. Three specific examples are: 1 ... The Straddle - Binary Option Trading Strategy. Straddle is a trading strategy that can be used in volatile market conditions. The strategy is very often used by experienced traders who're trying to limit their risk and gain the maximum profit out of moving markets. 10 Nov 2016. Kevin Pelc . 0 Comments. Binary Options Strategies. The Straddle – Binary Option Trading Strategy. The straddle, is ... • 50 and 55 are the strike prices of the of the put and call option respectively . The Straddle Does Not Suck…IT ROCKS! I love the straddle. This is because the profit potential is unlimited. Indeed, the farther away the price of the asset on expiry is from the market price at the time of purchasing the option, the greater the profit that the trader will make. It does not matter if the ... Ein gutes Straddle-Trade-Setup identifizieren. Eine Strategie, die als eine recht aggressive Reversal-Methode bekannt ist, wird Straddle-Trade genannt. Die Idee hinter dieser Methode ist es, im Gegensatz zu der aktuellen Kursbewegung in den Markt einzutreten, während der RSI als Indikator für Stärke und Schwäche genutzt wird. Dies kann in relativ kurzer Zeit zu mehreren platzierten Trades ... Straddle Strategy. This strategy is best applied during market volatility and just before the break of important news related to specific stock or when predictions of analysts seem to be afloat. This is a highly regarded strategy utilized throughout the global community of trading. This is a strategy best known for presenting an ability to the trader to avoid the CALL and PUT option selection ...

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Straddle Strategy for Binary Options anyoption

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